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Fceux palette swap
Fceux palette swap





fceux palette swap

  • Add hotkey L1 + UP to toggle de-emphasis bit swap.
  • Add Force Grayscale and De-emphasis Bit Swap options to Palette menu.
  • Move custom palette and NTSC Palette control to Palette settings menu.
  • Included upstream palette files in the opk file.
  • Previous builds have 30 ms as default value.
  • Sound Buffer size is defaulted to 128 ms.
  • The frameskip table is borrowed from mame084 source so the thanks goes to MAME dev team.
  • The Frameskip levels (0-11) are done via a framekip table, the upstream FCEUX frameskipping is very aggresive.
  • FPS throttle 'On' now uses nanosleep to sync the game to the intended framerate.
  • Now this frameskip is configured by setting the option Frameskip to 'Auto'.
  • FPS throttle 'Off' previously implements an implicit frameskip based on sound buffer.
  • This changes have impact in previously configured games so you must revise its configurations:.
  • Enabled Frameskip configuration with levels Auto and from 0 to 11.
  • Default value is 128 and the valid values range is from 15 to 200.
  • Added Integer Frame Rate option to better sync video with the video display refresh.
  • Matched throttle and sound implementations with the upstream Qt/SDL driver.
  • Added configuration to change NTSC start & end scanlines.
  • Added Pixel Aspect Ratio for hardware scaling (1:1, 8:7, 4:3).
  • Change video mode to 320x240 when access cheats with hotkey.
  • Thanks to tMz#7284 user from Opendingux/ Retro Game Handhelds/ RetroFW discords for helping me with the tests for this release Changes in this release:
  • fceux_retrofw-2.6.2-.ipk for devices (RS97, LDK, etc.) with RetroFW 1.
  • fceux_retrofw-2.6.2-.opk for devices (RS97, LDK, etc.) with RetroFW 2.
  • If you have stock or Rogue firmware you must use this.

    #Fceux palette swap download#

    Set symbolic debugger name entry dialog text limits when creating a new label Fixed new-PPU debug information (address and pixel) Step Into hotkey More granular accounting of scanline and dot Trace Logger Fixed incorrect display of resolved address for (FF,x) Symbolic debugging Optionally display register names CDLogger Fix crash when attempting to open file picked as target for Save Stripped ROM operation PPU Viewer 8x16 sprite display mode Hex Editor Added option to dump entire 64k memory space Don't forget to load the symbols, when hex editor is first launched before debugger Show values for registers $4000-$4017 Cheats mmc5 Akumajou Dracula crash fix More RAM available in search SDL Added apply button to video config dialog Added link to libgd project download page in readme Noted optional libgd dependency in readme SCons: Fixed logic for LOGO and CREATE_AVI options Manpage updates Added hotkeys for volume up/down Menu toggling with the Alt key Print error when opengl/scalers are both enabled Fixed bug where lua open file gui would default to home directory[/quoteĬopyright 1999 - 2022 fceux_od_multi-2.6.2-.opk valid for GCW-Zero, RG350(P)(M), RG280(V)(M), LDK vertical, and horizontal, RS97, RG300 devices running the beta OpenDingux. Removed speed notification per script reload, if it remained 100%įixes to sound.get() region consistency and frequency/midikey detection for Noise and DPCM channelsĪdded -dumpinput and -playinput functionsĪdded onscreen messages when region changesĪdded debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). Made NTSC filter internal resolution closer to 4:3Īdded external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its versions), Unsaturated-V6.pal Prescale filter for 2x, 3x and 4x resolutions The SDL port has been fixed and updated as well.įixed rerecord counting broken outside taseditorįixed mappers: 225, 119, 4, 35, 31, 69, 212, 45Īdded CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1įixed a bug with FDS flag being always set when converting a FCM Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed). As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. Over time FCE Ultra had separated into many separate branches. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator.







    Fceux palette swap